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For each of the lengths given, give a sequence that the Finite State Machine will accept.
3 symbols
trace
7 symbols
trace
Check
Introducing FSMs I
Introducing FSMs II
Accepting states I
Accepting states II
Introducing cycles
Machine construction I
Machine construction II
Using longer tokens
Vending machine acceptor
Nondeterministic transitions I
Nondeterministic transitions II
▶ Nondeterministic Transitions III
Introducing ε transitions
Combining machines with ε transitions
Conversion to DFA I
Conversion to DFA II
Conversion to DFA III
Formal machine definition I
Formal machine definition II
Regular expressions - Kleene star I
Regular expressions - Boolean or
Regular expressions - Kleene star II
Regular expressions - abb(abb)*
Introducing minimization
Introducing transducers